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ARTIFICIAL INTELLIGENCE FOR GAMES


Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).


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Detail Information
Series Title
-
Call Number
677.3 IAN a
Publisher
Boston : CRC Press., 2009
Collation
1 online resource (872 pages)
Language
English
ISBN/ISSN
9780080885032
Classification
677.3
Content Type
-
Media Type
-
Carrier Type
-
Edition
-
Subject(s)
-
Specific Detail Info
-
Statement of Responsibility
-
Other version/related

No other version available

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  • ARTIFICIAL INTELLIGENCE FOR GAMES
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As a comprehensive and modern maritime library system, the Amirullah Library at STIP Indonesia is equipped with advanced library management features designed to help students, faculty, and researchers access maritime literature and manage information quickly and efficiently.

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