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ARTIFICIAL INTELLIGENCE FOR GAMES


Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).


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Informasi Detail
Judul Seri
-
No. Panggil
677.3 IAN a
Penerbit
Boston : CRC Press., 2009
Deskripsi Fisik
1 online resource (872 pages)
Bahasa
English
ISBN/ISSN
9780080885032
Klasifikasi
677.3
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
Buku Elektronik
Computer animation.
Info Detail Spesifik
-
Pernyataan Tanggungjawab
-
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Tidak tersedia versi lain

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  • ARTIFICIAL INTELLIGENCE FOR GAMES
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