This book features a selection of papers presented at the First IFIP WG 12.6 International Workshop on Artificial Intelligence for Knowledge Management, AI4KM 2012, held in Montpellier, France, in August 2012, in conjunction with the 20th European Conference on Artificial Intelligence, ECAI 2012
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Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through det…
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