Buku Elektronik
Buku Elektronik
Intended for computer science students, this textbook explains current efforts to use algorithms, heuristics, and methodologies based on the ways in which the human brain solves problems in the fields of machine learning, multi-agent systems, computer vision, planning, and playing games. It covers
Buku Elektronik
This book features a selection of papers presented at the First IFIP WG 12.6 International Workshop on Artificial Intelligence for Knowledge Management, AI4KM 2012, held in Montpellier, France, in August 2012, in conjunction with the 20th European Conference on Artificial Intelligence, ECAI 2012
Buku Elektronik
Buku Elektronik
Buku Elektronik
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through det…
Buku Elektronik